1. How to Draw Cars Like a Pro, 2nd Edition

In this long-awaited sequel to the best-selling first edition of How to Draw Cars Like a Pro, renowned auto designer Thom Taylor returns to the drawing board to update his classic with all-new illustrations and expand on those themes. such as the use of computers in current design. Taylor begins with tips on selecting the right tools and equipment, then moves on to perspective and proportion, sketching and cartooning, various media, and light, shadow, reflection, color, and even interiors. Written to help enthusiasts of all artistic levels, his book also includes over 200 examples from many of today’s top automotive artists. Updated to include computerized illustration techniques.

Author: Thomas Taylor

2. How to draw cars fast and easy

How to Draw Cars Fast and Easy is a 134-page car drawing guide in downloadable eBook format, packed cover to cover with all the tips and techniques previously known by only a small handful of professional designers. This program contains all the information you will need to quickly and easily draw perfect cars that will amaze your friends.

Author: Tim Rugendyke

3. How to design cars like a pro

This book describes how car design and technology work through the eyes of the world’s most talented and powerful car designers. The interviews give a deep understanding of why we see what we see on the world’s roads. Author Tony Lewin has been a highly regarded magazine editor on the world stage for so long that some of the best young people who revealed everything in this book were hanging on his words just a few years ago.

Author: Tony Lewis

4. How to draw and paint cars

This book is not about learning how to draw and paint trendy cars, super cars, street cars or ‘cool’ as some car journalists refer to it, it is about drawing and painting all kinds of cars. The author has endeavored to distill the experience of many years of creating images on this subject into a book that will help and encourage those who are enthusiastic about drawing and painting automobiles, whether for pleasure or as a career. The author takes you through the history of the automobile from its conception in 1885 to today’s models with sketches and paintings created in a variety of media, with examples and step-by-step guides. He encourages readers to develop their skills, whether they are beginners or accomplished artists. The path to success will not be easy, but through this book he will learn all the techniques and shortcuts accumulated over decades by an accomplished commercial artist. Whether for business or pleasure, this book is THE automotive art manual. With 185 illustrations and step-by-step guides, it’s a must-have for any budding automotive artist.

Author: Tony Gardiner

5. How to Draw Cars the Hot Wheels Way

This book provides excellent how-to-draw details that are engaging and easy to follow for Hot Wheels(tm) and drawing enthusiasts ages 10 to adult. Detailed drawing techniques with descriptive captions allow readers to create their own car designs. Illustrations emphasize how to draw fantasy, custom, concept, and hot rod cars. Author Scott Robertson uses original Mattel artwork throughout the book. Featuring actual Mattel artwork presented in detail, the book has wide appeal to collectors, even if they aren’t aspiring artists. Because Hot Wheels(tm) die-cast cars are modeled after real and fantasy vehicles, the techniques and interest for readers are the same as for real-life car enthusiasts. Officially licensed by Mattel.

Author: Scott Robertson

6. Point H: The Basics of Automotive Design and Packaging

The ultimate reference guide for car designers and automotive engineers! H-Point was written by the pioneer of the Vehicle Architecture course at the Art Center College of Design, Stuart Macey, together with the Director of Advanced Mobility Research, Geoff Wardle. Currently used as an educational booklet for transportation design students at the Art Center, it will now be available to aspiring car creators everywhere, clearly organizing the packaging standards that apply to car and truck design; Along with insightful graphic explanations, this book demystifies the automotive design process and gives designers access to insights worthy of illustrious careers.

Author: Stuart Macey

7. How to Design Cars Like a Pro

This comprehensive new edition of How to Design Cars Like a Pro provides an in-depth look at modern automotive design. Interviews with leading automotive designers from Ford, BMW, GM Jaguar, Nissan and others, analyzes of past and present trends, studies of individual models and concepts, and much more combine to reveal the fascinating mix of art and science that goes into car creation. This book is a must for professional designers as well as automotive enthusiasts.

Author: Tony Lewis

8. DRIVE: sketches and renderings of vehicles

DRIVE features Scott Robertson’s latest vehicle designs destined for the video game space communicated through skillfully drawn sketches and renderings.

DRIVE builds on the success of his two previous vehicle design books, Start Your Engines and Lift Off. With four chapters, each representing a different aesthetic theme, Aerospace, Military, Pro Sports, and Salvage, the concept sports cars, big trucks, and off-road vehicle designs are beautifully represented through traditional media sketches and renderings. and digital.

Author: Scott Robertson

9. How to Illustrate and Design Concept Cars

Beginners will find an easy-to-follow introduction to the topic, while more experienced designers can find new inspiration by reading about the author’s workflow process. A very interesting book for everyone who loves to draw and render cars.

Author: Adrian Dewey

10. Start Your Engines: Surface Vehicle Sketches and Renderings from the Drawthrough Collection (Air Vehicle Sketches)

Start Your Engines compiles works from Scott Robertson’s vast archives of ground vehicle drawings and renderings, featuring the following chapters: Cars, Bicycles, Snowcraft Mechanimals, and selected works of concept vehicle design for the video games Field Commander and Spy Hunter 2. Cars Chapter covers about half of this book and features both futuristic and retrospective original designs.

Author: Scott Robertson

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